Rules for beginners
How to play dominoes
Never played? You can learn dominoes in about five minutes. Here's everything you need for your first game, with or without a partner.
The whole game in five lines
- 1Everyone takes seven tiles.
- 2Take turns playing one tile that matches a number at either end of the line.
- 3Can't play? Pass, or in the draw game, draw until you can.
- 4The first to play their last tile wins the hand and scores the dots left in the other hands (with partners, the team scores).
- 5Keep playing hands until someone reaches the target, often 100.
What you need: meet the tiles
You need a double-six set and two to four players. A double-six set has 28 tiles (see how many dominoes are in a set). Each tile has two ends, and each end shows 0 to 6 dots, called pips. An end with no dots is a blank and counts as zero.
1045Add both ends to get a tile's value: 6-4 is 10, 3-1 is 4, blank-5 is 5. A tile with the same number on both ends is a double, like the 5-5. There are seven, from double-blank to double-six.
The seven doubles. The double-six (12 pips) gives the set its name. Set up
- 1Turn all 28 tiles face down and mix them.
- 2Each player takes seven and stands them on edge so only they can see them. The tiles you hold are your hand. (How many dominoes does each player get?)
- 3Leftover tiles stay face down on the side. That's the boneyard; with four players there is none.
- 4Whoever has the double-six plays it first. With two or three players no one may be holding it; then the highest double starts, and if no one has a double, the tile with the most pips.
- 5Latin tables usually play to the right: the turn passes to the player on your right (counterclockwise). Many U.S. tables go left. Just pick one.
Your turn
The tiles on the table make one line, and only its two ends are open. On your turn, play one tile that matches either open end, with the matching numbers touching.
5 touches 5
Your hand
The 5s touch, and the double sits crosswise. The open ends are 2 and 3. In your hand only the 3-6 matches: set its 3 against the 3, and the new open end is 6. - If you can play, you must.
- Doubles go crosswise, but they still leave one number open on that end.
- Can't play? In the block game, say “paso” (I pass) and the next player goes. In the draw game, take tiles from the boneyard one at a time until one fits, then play it. (More in section 5.)
Winning a hand: scoring
A hand ends one of two ways.
Someone plays their last tile. They win the hand. Most players slap it down and call “¡Dominó!” (you don't have to). Everyone else turns their leftover tiles face up, and the winner scores every pip on them.
Example: four players, each for themselves. Lucía plays her last tile.
- LucíaWent out
- Abuela8
- You5
- Rafa13
8 + 5 + 13 = 26 points for Lucía Blanks count zero, so your 0-5 is worth just 5.
Nobody can play. Sometimes every tile that matches the open ends is already on the table. The game is blocked, a tranque. Everyone turns their tiles up and counts their own pips. The lowest count wins the hand and scores the pips in the other hands.
Both ends are 5, and all seven fives are on the table. Nobody can play: it's a tranque. - Abuela14
- You3
- Lucía12
- Rafa14
You have the fewest (3), so you score 14 + 12 + 14 = 40 If the lowest counts tie, nobody scores that hand.
Draw game vs. block game
The only difference is what you do when you can't play.
Block game
- Can't play?
- Say “paso” and pass
- Boneyard empty?
- You never draw anyway
- Usually played by
- 4 players, partners, most Latin American tables
Draw game
- Can't play?
- Draw from the boneyard until a tile fits, then play it
- Boneyard empty?
- Now you pass
- Usually played by
- 2 or 3 players
With four players all 28 tiles are dealt, so there's nothing to draw: it's a block game. With two or three, pick either one; the draw game makes longer hands. Scoring is the same in both, and a draw game can only block once the boneyard is empty.
Playing with partners
AbuelaYouRafaLucíaPartners sit across from each other. Turns go to the right (counterclockwise), so they go back and forth between the teams. - Four players make two teams. Partners sit across from each other.
- No table talk: you can't tell your partner what you're holding.
- When either partner plays their last tile, the whole team wins the hand.
- If it blocks, each team adds up both partners' pips. The lower team wins, and at many tables it takes every pip on the table, its own included. If the teams tie, nobody scores.
Same hand as before, with Abuela and Lucía against you and Rafa:
- LucíaWent out
- Abuelapartner, doesn't count8
- You5
- Rafa13
5 + 13 = 18 for Abuela and Lucía. Abuela's 8 doesn't count.Counting your partner's tiles too? Then it's 26. And the blocked hand? Abuela and Lucía have 14 + 12 = 26, you and Rafa 3 + 14 = 17. Your team is lower, so you score all 43 (some tables count only the other team's 26).
Ending the game
Write down each hand's points, or let Pipside keep them. Keep playing hands until a player or team reaches the target:
- 500Puerto Rico
- 200Dominican
- 100elsewhere
Only one side scores each hand, so the first to reach the target wins. There are no tied games.
For the next hand, mix the tiles and everyone takes seven again. After the first hand, the salida (the first tile) moves one seat: the player after last hand's starter leads, with any tile (some tables let the last winner lead). Finish a game with zero points and it's a pollona: expect some teasing.
House rules: every table is different
Families change a few things. Agree on these before the first hand:
- Capicú: going out when your last tile could have gone on either end, and the two ends show different numbers. Many tables add 25 to 100 points; some count it even when both ends match.
- Who starts each hand: the next player, or the last winner. At some tables, the winning pair picks which of them leads.
- Blocked games: the low hand might take every pip, its own too, or nobody scores. Some tables say el que tranca paga: on a tie, whoever blocked it (made the last play, the one that closed the game) loses. Others give the tie to the blocker, or to whoever led the hand.
- Partners: many tables count your partner's tiles too (26 instead of 18 in the example). Same choice for a blocked team hand: 43 counting all four hands, or 26 counting only the other team's.
- Who wins a blocked partner hand: many tables compare team totals, as above. Some give it to the team of the one player with the fewest pips, and some Dominican tables compare only the player who blocked it and the next player.
- Puerto Rican 500: premios, chuchazo and pass bonuses. See Puerto Rican dominoes.
Pipside has a setting for each of these in House rules. Counting your partner's tiles too? Turn on Count partner's tiles too, and Pipside asks for the tiles left in all three other hands.
Playing Puerto Rican 500? Watch a game scored in under 5 minutes
Partners to 500 con premios: going out, the tranque, premios, capicú and chuchazo, then three real hands scored in Pipside (4:43).Watch on YouTube
Table words
- Pip:
- a dot on a tile. Each one is a point.
- Double:
- same number on both ends, like 4-4.
- Hand:
- the tiles you hold, and one round of play.
- Boneyard:
- the face-down tiles nobody took.
- Salida:
- the first tile of a hand, and who plays it.
- Paso:
- “I pass.”
- Tranque:
- a blocked game. Nobody can play.
- Capicú:
- going out when your last tile could have gone on either end, and the two ends show different numbers (some tables count it either way).
- Pollona:
- winning the game while the other side still has zero points. Dominican, Cuban and Venezuelan players say zapatero.
Never played? Take the short picture lessons
Short picture lessons walk you through the tiles, your turn and a whole first hand, with practice questions. Free, in English and Spanish.
Start the lessonsKeep score free with Pipside
Tap the tiles left in each hand and Pipside adds up the pips, handles blocked hands and partners, and shows who leads next. Free, no ads, no download.
Start a gameGet the free scoring guide
How to score on one printable page, including the Puerto Rican bonuses, plus a Table Rules page for each game. Download it right away. Then two short welcome emails (a table tip, then what Pipside Pro adds), and about once a month, a little more around the holidays: a tip for your next game and what's new in Pipside.