All lessons

Learn dominoes

Glossary

Every table word from the lessons, in one place. Tap a lesson to see it in action.

Block game
The version where you pass when you can't play, instead of drawing. Most Latin American and partner tables play it.
Learn it in: How a turn works
Blocked game (tranque)
A hand where nobody can play. Everyone counts their pips, and the lowest count wins.
Learn it in: When the game blocks
Blocker
The player who made the last play, the one that closed a blocked game.
Learn it in: When the game blocks
Boneyard
The leftover tiles, face down on the side, when fewer than four play. In the draw game you take from it when you can't play.
Learn it in: The tiles
Capicú
Going out with a tile that would have fit on either open end, when the two ends show different numbers (some tables count it either way). Many families give a bonus for it.
Learn it in: How scoring works
Chuchazo
Going out with the double-blank (the chucha). Puerto Rican tables often give a bonus for it, like 100 in a game to 500.
Learn it in: How scoring works
Dealer
In Mexican Train, the player who mixes the tiles for the round; the player on their left goes first.
Learn it in: Mexican Train
¡Dominó!
What you shout when you play your last tile and win the hand.
Learn it in: How a turn works
Double
A tile with the same number on both ends, like the 5-5. It's set crosswise in the line.
Learn it in: The tiles
Double-twelve set
A bigger set of 91 tiles, with ends from 0 to 12. Mexican Train uses it.
Learn it in: Mexican Train
Draw game
The version where you take tiles from the boneyard until you can play, and only pass once it's empty.
Learn it in: How a turn works
Engine
In Mexican Train, the double in the middle of the table that every train starts from. It changes each round.
Learn it in: Mexican Train
Going out
Playing your last tile. It ends the hand, and you (or your team) score.
Learn it in: How a turn works
Hand
Two meanings: the tiles you're holding (“your hand”), and one round of play, from the deal until someone goes out or the game blocks (“the hand is over”).
Learn it in: Your first hand
Heavy tile
A tile with lots of pips, like the 6-6 (12) or 6-5 (11).
Learn it in: Beginner strategy
Lead (la salida)
The first tile of a hand. In partner games, it tells your partner which number you're strong in.
Learn it in: Winning partner play
Marker
In Mexican Train, a sign on your train that you couldn't play. Anyone can play on a train with a marker.
Learn it in: Mexican Train
Mexican Train
A game for two to eight players with a double-twelve set, 13 rounds, where the lowest total wins. Also the name of the shared train everyone can play on.
Learn it in: Mexican Train
Open end
Either end of the line of play. Your tile has to match one of them.
Learn it in: How a turn works
Pase de salida
The next player can't play on the first tile of the hand. Some tables, especially Dominican ones, give the leader a bonus, often 25.
Learn it in: How scoring works
Pase redondo
You play, and all three other players pass, your partner included. Many Caribbean tables give a bonus, often 25. Also called pase corrido.
Learn it in: How scoring works
Paso
“I pass.” Say it when nothing in your hand matches either open end. It tells the table you're out of those numbers.
Learn it in: How a turn works
Pips
The dots on a tile. A blank end counts as zero, and the pips left in hands are the points.
Learn it in: The tiles
Pollona (zapatero)
Winning the game while the other side still has zero points. Dominican, Cuban and Venezuelan players say zapatero. Expect some friendly teasing.
Learn it in: How scoring works
Premios
In a Puerto Rican game to 500, extra points for winning the first four hands: 100, 75, 50 and 25.
Learn it in: How scoring works
Sopa
“The soup”: mixing the tiles face down before everyone takes their hand.
Learn it in: The tiles
Spinner
In All Fives, a double that can be played on all four sides, so there can be four open ends.
Learn it in: All Fives
Tapar
To cover a number by playing over it. Cover the other team's number, never your partner's.
Learn it in: Playing with a partner
Target score
The score that wins the game, like 100, 150 or 500. Keep playing hands until someone reaches it.
Learn it in: How scoring works