Domino rules
Mexican Train dominoes rules
Mexican Train is the domino game for a crowd: two to eight players, a double-twelve set, and 13 rounds. Like golf, the lowest total wins. Its rules vary more than most domino games, so this page gives the usual rules and, where tables differ, the common choices. When sources disagree, we name them: the box rules (the rule sheet that comes with most sets) and Pagat (pagat.com, a well-known rules site).
What you need
A double-twelve set of 91 tiles, where each end shows 0 to 12 pips. Many sets come with a hub for the center and small train markers, but coins work fine. You also need a way to keep a running score for 13 rounds.
Setting up a round
- 1Take out the round's engine and put it in the middle. In round one it's the 12-12, then 11-11, all the way down to 0-0 in round 13.
- 2Turn the rest of the tiles face down and mix them. Anyone can mix; there's no real dealer, since everyone draws their own hand.
- 3Everyone draws a hand (see the table). The rest stay face down to draw from later.
- 4Pick who goes first in round one (for example, everyone flips a tile and the highest goes first). Each new round, the first turn moves one seat to the left. Play always moves clockwise. Some tables let the player with the highest double or the most pips start instead.
| Players | Tiles each |
|---|---|
| 2 to 4 | 15 |
| 5 or 6 | 12 |
| 7 or 8 | 10 |
Trains, markers and turns
Each player builds their own train out from the engine, and there's one shared train everyone can use: the Mexican Train.
Your train
Ana's trainMarker: open to all
Mexican Train
- 1On your turn, play one matching tile: on your own train, on the Mexican Train, or on any train with a marker.
- 2Can't play? Draw one tile. If it plays, play it. If not, pass and put a marker on your train.
- 3Your marker comes off when you play on your own train again.
By both the box rules and Pagat's, you can't put a marker on your train by choice. It goes on only when you can't play. A marker opens your train to everyone else, but it doesn't lock you out: you can still play on the Mexican Train or on another train with a marker, and your last tile can go on any of them.
Doubles
When someone plays a double, it has to be covered (a matching tile played on it) before anyone plays anywhere else. By the box rules, the player who played it plays again right away to cover it. If they can't, they draw one tile; if it fits, they play it on the double, and if not, they put a marker on their train. Then the next player must cover it, and so on around the table.
- Each player draws just one tile per turn while a double waits, not until they find one that fits.
- If your last tile is a double, Pagat's rules let you go out on it, and the round ends. Some tables say a double always has to be covered, so you can't finish on one.
- If every tile of that number is already on the table, nobody can cover the double. Pagat's rules make no exception: the double stays open, everyone draws one tile a turn until the draw pile runs out, and then the round ends blocked and everyone counts. At some tables the double is “dead” instead, and everyone plays on the other trains again.
Agree on these before you start
Many Mexican Train arguments come down to one of these. Settle them before the first round and the game runs smoothly.
| Question | Common choices |
|---|---|
| How many tiles each? | 15 with 2–4 players, 12 with 5–6, 10 with 7–8 |
| Your first turn | One tile, or as many as you can in a row on your own train |
| Mexican Train before your own train? | Never on your first turn; after that, allowed or only once your own is started |
| Who starts each round? | The next player to the left, the highest double, or the most pips in hand |
| Who covers a double first? | The player who played it, or the next player |
| Last tile is a double | You go out, or it must be covered first |
| Nobody can cover a double | Everyone draws until the pile runs out (Pagat), or the double is dead |
| Last-tile warning (house rule) | Tap or say “one left”; forget, and draw a tile |
| Leftover double-blank | 0 by the box rules, or 50 |
Ending a round and scoring
The round ends when someone plays their last tile, or when nobody can play and the draw pile is empty. Everyone else counts the pips left in their hand, and that goes on their score. Points are bad here.
After 13 rounds, add up each player's total. The lowest total wins.
Score Mexican Train with Pipside
Pipside keeps the running totals for all 13 rounds on one phone, so nobody needs a pencil.
See the Mexican Train score keeperCommon questions
- How many dominoes do you draw in Mexican Train?
- Usually 15 each with two to four players, 12 with five or six, and 10 with seven or eight. Boxes vary a little, so pick a rule and stick with it.
- Can you play on another player's train?
- Only when it has a marker, which means that player couldn't play on their last turn. The Mexican Train is open to everyone at any time.
- What does the double-blank count at the end?
- Zero by the box rules, since a blank has no pips. Many tables count a leftover double-blank as 50 to punish holding it. Turn that on in house rules.
- Who wins Mexican Train?
- The player with the lowest total after all 13 rounds.
- Can I go out on the Mexican Train?
- Yes. Your last tile can go on your own train, the Mexican Train or any train with a marker, even if your own train has a marker on it.
- Do I keep drawing until I can cover a double?
- No. You draw one tile. If it doesn't fit, put a marker on your train, and the next player tries.
- What if nobody can cover a double?
- If every matching tile is already played, nobody can. By Pagat's rules the double stays open: everyone draws one tile a turn until the pile runs out, and the round ends blocked. At some tables the double is “dead” instead, and everyone plays on the other trains again. Agree on it before you start.
Where these rules come from
Tables play differently. These are the most widely documented rules we checked against.